Tuesday, December 30, 2008

I color more of Shof's stuff.

Shof's pencils can be seen here.

Shof's pencils can be seen here.

Shof's pencils here.

They were each done in about 15 minutes but they were so much fun. I love working on Shof's pencils because the texture and detail just make you want to go nuts. He wants me to work with some more muted colors next time but I kinda just want to go on a vibrant technicolor jamboree that screams at you.

Monday, December 29, 2008

Edward 2.0

After getting a lot of feedback from Shof, he decided to have a go at taking what I was working on and running with it, the result is what you see above (though I colored it). Frankly I loved it, so I've asked Shof to go ahead and design all the human characters in the game, including Edward, Roderick Usher, Madeline Usher, Jeeves the butler, Wilhelm Usher, and The Creepy Old Man.

Saturday, December 27, 2008

More Edward

Still working on this, I think I'm getting closer to something I like and Shof's been providing valuable feedback. I still have some fine tuning to do but I like the last image on the right.

Friday, December 26, 2008

Finding Edward

Working on the design of the main character in that game, Edward Usher. He's modeled on Egon Spengler, and his wardrobe is a not so subtle homage to what Vincent Price wore in the 1960 Roger Corman movie adaptation of The Fall of the House of Usher. Still working on getting his hair right though, especially that... floof in the front.

A Christmas Story

I was walking down the street yesterday when I noticed the guard across the way who minds my regularly frequented ATM. I greeted with a curt nod and he responded with a booming "MERRY CHRISTMAS!" To which I replied with an awkward "Er... Merry Christmas to you too!" also shouted across the street. A lady walking by heard us and without missing a beat blurted "And a Happy New Year!"

It was sweet, perhaps you just had to be there.

Merry Christmas everyone :)

Sunday, December 21, 2008

Been busy like a bee.

New art style for the game. It's easier for me to get more backgrounds done faster. Also think the color work is much better. The actual characters and interactive objects will be considerably brighter and I think they'll look kinda like cut paper.

Tuesday, December 16, 2008

New stuff!


Posting this:

Because the color version Here:

Wasn't working out. I had experimented with colored lines but couldn't get it to work. In the end I stopped about half way through, I think I'm going to try a different approach to digital coloring and the game art in general. I need to be able to do two backgrounds a week at least in addition to work, and this won't let me move fast enough.

Sunday, December 7, 2008

Excuse me, I arted.

Here's something I drew for a project I'm working on at the moment. It's supposed to be a whimsical video game follow up to The Fall of the House of Usher. Hopefully there'll be lots more concept art for this posted in the coming months.

Thumbnail sketch.


Flat colors.

Some shadows.


And the finished product. I think it turned out okay, though the colors aren't as punchy or vibrant as I'd have liked. I think it starts to happen in the tree on the left, but never really takes off. I like my clouds and grass though.